Fallout 3
Publisher: Bethesda
Fallout 3 is the revival of Interplay’s excellent
Fallout series of games following many years out of the limelight. It’s developed and published by Bethesda and, judging by the success of the game, we’ll be seeing more
Fallout games in the future.
Despite using the
Oblivion engine which is now a few years old, the game looks absolutely stunning. Bethesda has spiced up the graphics a bit since
Oblivion and has extended the engine – there are some great explosions, soft shadows and smoke effects that are particularly noteworthy.
We tested the game by manually playing a section of the game that incorporates a number of explosions and effects that you’re likely to experience during your time in post-apocalyptic Washington DC. We recorded the frame rate using FRAPS.
The in-game details were set to their highest values and both anti-aliasing and anisotropic filtering were controlled by the application settings instead of through the driver control panel. This meant that transparency anti-aliasing was enabled, along with HDR and all of the cool smoke effects.
Fallout 3’s engine is by default capped to 60 frames per second, which can make benchmark results very unclear, especially when testing at lower resolutions or with high end graphics cards. To remove the 60FPS cap you’ll need to find the Fallout3.ini file in \Documents\My Games\Fallout3 and edit the file so that iPresentInterval=0. This removes the frame rate cap, and allows us to get a much better idea of a card’s abilities.
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Nvidia GeForce GTX 295 1,792MB
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Palit Revolution 700 Radeon HD 4870 X2 2GB
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ATI Radeon HD 4870 X2 2GB
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Nvidia GeForce GTX 280 1GB
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ATI Radeon HD 4870 1GB
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ATI Radeon HD 4870 512MB
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Nvidia GeForce GTX 260-216 896MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
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Nvidia GeForce GTX 295 1,792MB
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ATI Radeon HD 4870 X2 2GB
-
Palit Revolution 700 Radeon HD 4870 X2 2GB
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 280 1GB
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4870 512MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
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Nvidia GeForce GTX 295 1,792MB
-
Palit Revolution 700 Radeon HD 4870 X2 2GB
-
ATI Radeon HD 4870 X2 2GB
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 280 1GB
-
ATI Radeon HD 4870 512MB
-
Nvidia GeForce GTX 260-216 896MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
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Palit Revolution 700 Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 X2 2GB
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 280 1GB
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4870 512MB
0
10
20
30
40
50
60
70
80
Frames Per Second
-
Nvidia GeForce GTX 295 1,792MB
-
Palit Revolution 700 Radeon HD 4870 X2 2GB
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 280 1GB
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4870 512MB
0
10
20
30
40
50
60
70
80
90
Frames Per Second
-
Palit Revolution 700 Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 280 1GB
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4870 512MB
0
10
20
30
40
50
60
70
80
Frames Per Second
-
Palit Revolution 700 Radeon HD 4870 X2 2GB
-
ATI Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 280 1GB
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4870 512MB
0
10
20
30
40
50
60
70
80
Frames Per Second
It's clear in Fallout 3 that the Revolution 700 offers only the tiniest of performance improvements over a stock 4870 X2, with many tests generating identical results for the two cards, despite the R700's 400MHz memory overclock.
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